I enjoy creating cinematic art for games.
Lighting is one of the most important factors to make team work shine. For storytelling it reveals the game at a predicted pace, it evokes mood. For art it is a exponential element to help work shine.
My lighting technique is compositional. In my works below you will see shots that frame the space in front of the player. Light that creates shape and rythm, lights that show pathing, lights that evoke a story. I often look at film and cinematography as inspriation.

Lighting/NetEase

Unreal 5 2022
Dynamic/Lumen

Immortals Cinematic

Initial layouts Unreal 5 2021

World of Tanks

BigWorld engine 2018

Call of Duty

Radiant Engine 2017

Lighting

Unreal 4 engine 2018

Lighting

Unreal 4 engine 2017

Lighting

Unreal 4 engine 2016