Reaper Actual is a 16kx16k Extraction Shooter WIP. The project is currently on hold. The idea behind the project is a much larger Wargame map set in current times on an island in the Mediterranean Sea. The fiction allows for grand cities like you might see in Singapore mixed with small italian type villages and towns.
https://reaperactual.com/
Beauty Corner
As Lead I started the process and worked with my team to get the results management felt hit the target.
Collaborative Workflow: Worked in tandem with the Art Director and our co-dev partners to transition the map from initial layout to final art.
Asset Integration: Our prop team developed bespoke building modules, which were then integrated with curated marketplace assets for high-fidelity vistas.
Narrative Layering: The environment team collaborated on "lived-in" set dressing to convey a timeline of recent abandonment.
Lighting Pipeline: Established a physically-based lighting foundation that paved the way for our Lead Lighter’s final pass.
Vertical Slice Summer 2024
These next videos are a Vertical Slice for gameplay and content proof the team made in 3 months. SO MANY things learned in this process. WIP with a small team wearing multiple hats.
design created a set of buildings they laid out on streets and town sections based on a modular set environment team set up for them
art team used marketplace purchased assets to create Level Instances or BPs to designate rooms
marketplace and gumroad decal set chosen and placed by art team
vine tool used from marketplace